![]() ![]() Pvp gaming has evolved over time and has gotten to be more carebear people are too afraide to kill low levels or get a bad reputation or maybe it is more that people feel games like this turns people into killers in real life but regardless of what our games are like people still kill other people. Even games built around the pvp idea still think the carebear way and never create a system that people would enjoy because they can't deal with people complaining about it on there forums. Most games now have not ended up using the same systems when it comes to the pvp because they frown apon ganking and many of the things that hardcore pvpers enjoy. Even the fact that people who died could recover there dropped gear the smallest thing's are what made Conquer Online so enjoyable. All of the things that made Conquer Online so much fun in the past has been taken away the value of making sockets because anyone can spend enough to just make them and all of the balance breaking that was done to the game the Dragon Souls and talismans. So I'm sure it has only falling farther down the hole. I have not been playing Conquer Online in a few years so the pirate stuff that was added I cannot comment on any of that but the game was ruined back in 2004. Unfortantly for the mass amount of people that loved Conquer Online 1.0 the server will never be going back to the day's before it got corrupted and unbalanced. Then people on Conquer Online's forums had enough they wanted a Conquer Online 1.0 server back before all the corruption but TQ would not listen to what they wanted even the Conquer Online Classic version continued to get just as corrupted as the main server. ![]() And but to TQ if a person paid enough they could get there characters out of the bot jail or just make another character and continue doing the same thing. ![]() The constant and continual unresolved botting problems also played a major part in the ruining of the game. Monk farther hurt things like guild wars because you could get chained to the floor and unable to ressurect unless someone unchained you. When ninja class was added pvp was farther ruined with the addition of toxic fog causing a persons health to drop down to 1 and then they could be killed by even a low level player. Sockets could be made using Dragon Balls in market it was no longer hard to make the +10 weapons since you could easily get + stones to easily make them. The item mall was added with any item that you might desire to be buyable. The pvp of being able to kill white names while your black named and the top PKer board became useless because killing white names no longer would give you points and you would be set to jail once you hit 100 points. Things only kept going down hill from this point as they started to break the balance adding talismans and other pvp breaking items.Įventually Conquer Online changed from a brutal pvp game into a cookie cutter game. This started to change around 2004 with the addition of the lottery system when conquer made the transition from Conquer Online 1.0 to Conquer Online 2.0. Orignally the game only had one buyable item called Dragon Balls these where used to upgrade the quality of weapons, level weapons past 120 and also to make sockets in weapons. The main starting classes used to be only archer, trojan, warrior, and taoist and taoist had the option to choose between fire and water taoist then later on more classes where added which helped to break the pvp balance of Conquer Online.Ĭonquer Online has always been free to play but it did not always contain an item mall with tons of items for purchase. The US servers can contain a large mix of players from all parts of the world because there are no restrictions on the Conquer Online servers. Conquer Online is an older 2d game that came out around 2003 orignally the game was chinese only but as time went on they created US servers and the game eventually spread to other parts of the world.
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